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1. Alice in action : computing through animation / Joel Adams.

by Adams, Joel.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, Mass. : Thomson CouRed Sporte Technology, c2007. Availability: Items available for loan: Nilai University Library [Call number: 006.696 ADA] (1).

2. Computer graphics : programming in OpenGL for visual communication / Steve Cunningham.

by Cunningham, Steve.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, N.J. : Prentice Hall, c2007. Availability: Items available for loan: Nilai University Library [Call number: 006.66 CUN] (1).

3. Alice 2.0 : introductory concepts and techniques / Gary B. Shelly, Thomas J. Cashman and Charles W. Herbert.

by Shelly, Gary B.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, 2007. Availability: Items available for loan: Nilai University Library (1).

4. Alice 2.0 : introductory concepts and techniques / Gary B. Shelly, Thomas J. Cashman and Charles W. Herbert.

by Shelly, Gary B.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, 2007. Availability: No items available

5. Alice 3 cookbook : 79 recipes to harness the power of Alice 3 for teaching students to build attractive and interactive 3D scenes and videos / Vanesa S. Olsen.

by Olsen, Vanesa S.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Birmingham, U.K. : Packt Open Source, c2011Availability: Items available for loan: Nilai University Library [Call number: 006 OLS 2011] (1).

6. The Complete guide to Blender graphics : computer modeling & animation / John M. Blain.

by Blain, John M, 1942-.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton : Taylor & Francis, c2014Availability: Items available for loan: Nilai University Library [Call number: 006.696 BLA 2014] (2).

7. Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, c[2018]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 BON 2018] (1).