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The Complete guide to Blender graphics : computer modeling & animation / John M. Blain.

By: Blain, John M, 1942-.
Material type: materialTypeLabelBookPublisher: Boca Raton : Taylor & Francis, c2014Edition: 2nd ed.Description: xxi, 551 pages : color illustrations ; 24 cm.ISBN: 9781482216639 (paperback).Subject(s): Blender (Computer file) | Computer animation | Three-dimensional display systems | Computer graphics | COMPUTERS / Computer Graphics | COMPUTERS / Programming / GamesDDC classification: 006.696 Summary: "Blender is a 3D Computer Modeling and Animation program maintained by the Blender Foundation. The program is open source and can be downloaded and used, free of charge, from www.blender.org. Blender is a challenging program but it has limitless possibilities and will give you a wonderful understanding of computer animation. Due to the complexity of the subject, it is not possible to cover everything. This manual is designed for beginners to help with the very basics of computer animation using Blender. My approach has been to introducing the program through the Graphical User Interface by introduce the different features with reference to the interface and providing examples. Blender has many facets which allow the user to create and animate models and figures in scenes and finally compile feature movies. There is also the facility to interact with the models and create video games"--
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Item type Current location Call number Status Date due Barcode Item holds
Open Shelf Books Open Shelf Books Nilai University Library
General Stacks
006.696 BLA 2014 (Browse shelf) Available 1000022911
Open Shelf Books Open Shelf Books Nilai University Library
General Stacks
006.696 BLA 2014 (Browse shelf) Available 1000022912
Total holds: 0

Includes bibliographical references (page 509) and index.

"Blender is a 3D Computer Modeling and Animation program maintained by the Blender Foundation. The program is open source and can be downloaded and used, free of charge, from www.blender.org. Blender is a challenging program but it has limitless possibilities and will give you a wonderful understanding of computer animation. Due to the complexity of the subject, it is not possible to cover everything. This manual is designed for beginners to help with the very basics of computer animation using Blender. My approach has been to introducing the program through the Graphical User Interface by introduce the different features with reference to the interface and providing examples. Blender has many facets which allow the user to create and animate models and figures in scenes and finally compile feature movies. There is also the facility to interact with the models and create video games"--

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