000 | 01048nam a22002777a 4500 | ||
---|---|---|---|
999 |
_c41460 _d41050 |
||
008 | 181107b ||||| |||| 00| 0 eng d | ||
020 | _a9780134659862 | ||
020 | _a0134659864 | ||
050 |
_aQA76.76.C672 _bG44 2018 |
||
082 |
_a794.81526 _bBON 2018 |
||
100 | _aBond, Jeremy Gibson. | ||
245 |
_aIntroduction to game design, prototyping, and development : _bfrom concept to playable game with Unity and C# / _cJeremy Gibson Bond. |
||
250 | _a2nd ed. | ||
260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _cc[2018]. |
||
300 |
_axxxiv, 988 pages : _bcolor illustrations, _c23 cm. |
||
440 | _aThe Addison-Wesley game design and development series. | ||
500 | _aIncludes bibliographical references and index. | ||
650 | _aUnity (Electronic resource). | ||
650 |
_aComputer games _xProgramming. |
||
650 |
_aComputer games _xDesign. |
||
650 |
_aVideo games _xDesign. |
||
650 |
_aVideo games _xProgramming. |
||
650 | _aThree-dimensional display systems. | ||
650 | _aC# (Computer program language). | ||
942 |
_2ddc _cOS |