000 01048nam a22002777a 4500
999 _c41460
_d41050
008 181107b ||||| |||| 00| 0 eng d
020 _a9780134659862
020 _a0134659864
050 _aQA76.76.C672
_bG44 2018
082 _a794.81526
_bBON 2018
100 _aBond, Jeremy Gibson.
245 _aIntroduction to game design, prototyping, and development :
_bfrom concept to playable game with Unity and C# /
_cJeremy Gibson Bond.
250 _a2nd ed.
260 _aUpper Saddle River, NJ :
_bAddison-Wesley,
_cc[2018].
300 _axxxiv, 988 pages :
_bcolor illustrations,
_c23 cm.
440 _aThe Addison-Wesley game design and development series.
500 _aIncludes bibliographical references and index.
650 _aUnity (Electronic resource).
650 _aComputer games
_xProgramming.
650 _aComputer games
_xDesign.
650 _aVideo games
_xDesign.
650 _aVideo games
_xProgramming.
650 _aThree-dimensional display systems.
650 _aC# (Computer program language).
942 _2ddc
_cOS