000 | 02485cam a22004095i 4500 | ||
---|---|---|---|
001 | 8524532 | ||
005 | 20150708090051.0 | ||
006 | m d | ||
007 | cr n | ||
008 | 090808s2010 xxu| s |||| 0|eng d | ||
020 | _a9781430227403 | ||
020 | _a9781430227397 | ||
024 | 7 |
_a10.1007/978-1-4302-2740-3 _2doi |
|
035 | _a(WaSeSS)ssj0000404063 | ||
040 | _dWaSeSS | ||
050 | 4 | _aQA76.6-76.66 | |
072 | 7 |
_aUM _2bicssc |
|
072 | 7 |
_aCOM051000 _2bisacsh |
|
082 | 0 | 4 |
_a794.81526 _bVAN 2010 |
100 | 1 |
_aSpuy, Rex. _eauthor. |
|
210 | 1 | 0 | _aAdvancED Game Design with Flash |
245 | 1 | 0 |
_aAdvancED game design with Flash / _cRex Van Der Spuy. |
260 |
_aNew York, NY : _bApress, _cc2010 |
||
300 |
_aviii, 214 p. : _bill. ; _c25 cm. |
||
506 | _aLicense restrictions may limit access. | ||
520 | _aCreating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. | ||
650 | 0 | _aComputer science. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aProgramming Techniques. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
773 | 0 | _tSpringerLink ebooks - Professional and Applied Computing (2010) | |
776 | 0 | 8 |
_iPrinted edition: _z9781430227397 |
856 | 4 | 0 |
_uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio8524532 _zFull text available from SpringerLink ebooks - Professional and Applied Computing (2010) |
910 | _aVendor-generated brief record | ||
942 |
_2ddc _cOS |
||
999 |
_c37160 _d36750 |