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1.
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Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe�
by Brackeen, David. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston : New RideReBoston : New RideRed Sport, c2004. Availability: Items available for loan: Nilai University Library [Call number: 005.2768 BRA] (1).
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2.
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Fundamentals of game design / Ernest Adams, Andrew Rollings.
by Adams, Ernest. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007. Availability: Items available for loan: Nilai University Library [Call number: 794.81536 ADA] (1).
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3.
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Mike. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2007. Availability: Items available for loan: Nilai University Library (1).
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4.
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Beginning windows phone 7 application development : building windows phone applications using silverlight and xna / Nick Lecrenski, Karli Watson, Robert Fonseca-Ensor.
by Lecrenski, Nick G. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis, IN : Wiley Pubishing, Inc., 2011. Availability: Items available for loan: Nilai University Library (1).
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5.
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Foundation game design with Flash / Rex van der Spuy.
by Van der Spuy, Rex. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: New York, NY : Apress, 2009Availability: Items available for loan: Nilai University Library [Call number: 794.81526 VAN 2009] (2).
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6.
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Fundamentals of game development / Heather Maxwell Chandler, Rafael Chandler.
by Chandler, Heather Maxwell. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Sudbury, Mass. : Jones and Bartlett Publishers, c2011. Availability: Items available for loan: Nilai University Library (1).
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7.
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Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith.
by Griffith, Christopher, 1979-. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Amsterdam ;Boston : Focal Press, c2012Availability: Items available for loan: Nilai University Library [Call number: 798.81526 GRI 2012] (2).
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8.
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ActionScript 3.0 game programming university / Gary Rosenzweig.
by Rosenzweig, Gary. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis, Ind. : Que, c2011Availability: Items available for loan: Nilai University Library [Call number: 794.81526 ROS] (1).
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9.
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Beginning C++ through game programming / Michael Dawson.
by Dawson, Mike. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Thomson Course Technology, c2007. Availability: No items available
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10.
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Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.
by Fullerton, Tracy. Edition: 3rd edition.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press/Taylor & Francis, c[2014]Availability: Items available for loan: Nilai University Library [Call number: 794.81536 FUL 2014] (1).
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11.
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Designing digital games / Derek Breen.
by Breen, Derek. Edition: 1st edition.Material type: Book; Format:
print
; Literary form:
Not fiction
Availability: Items available for loan: Nilai International School [Call number: 794 BRE] (1).
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12.
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Game development from good to great / Tony Floyd.
by Floyd, Tony. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: [Place of publication not identified] : Tony Floyd, c2017Availability: Items available for loan: Nilai University Library [Call number: 794.8 FLO 2017] (2).
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13.
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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.
by Bond, Jeremy Gibson. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: Upper Saddle River, NJ : Addison-Wesley, c[2018]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 BON 2018] (1).
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14.
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Invent your own computer games with Python / by Al Sweigart.
by Sweigart, Al. Material type: Book; Format:
print
; Literary form:
Not fiction
Publisher: San Francisco : No Starch Press, c[2017]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 SWE 2017] (1).
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