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1. Developing games in Java / David Brackeen with Bret Barker and Laurence Vanhelsuwe�

by Brackeen, David.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston : New RideReBoston : New RideRed Sport, c2004. Availability: Items available for loan: Nilai University Library [Call number: 005.2768 BRA] (1).

2. Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007. Availability: Items available for loan: Nilai University Library [Call number: 794.81536 ADA] (1).

3. Beginning C++ through game programming / Michael Dawson.

by Dawson, Mike.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2007. Availability: Items available for loan: Nilai University Library (1).

4. Beginning windows phone 7 application development : building windows phone applications using silverlight and xna / Nick Lecrenski, Karli Watson, Robert Fonseca-Ensor.

by Lecrenski, Nick G.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis, IN : Wiley Pubishing, Inc., 2011. Availability: Items available for loan: Nilai University Library (1).

5. Foundation game design with Flash / Rex van der Spuy.

by Van der Spuy, Rex.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, NY : Apress, 2009Availability: Items available for loan: Nilai University Library [Call number: 794.81526 VAN 2009] (2).

6. Fundamentals of game development / Heather Maxwell Chandler, Rafael Chandler.

by Chandler, Heather Maxwell.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Sudbury, Mass. : Jones and Bartlett Publishers, c2011. Availability: Items available for loan: Nilai University Library (1).

7. Real-world Flash game development : how to follow best practices and keep your sanity / Christopher Griffith.

by Griffith, Christopher, 1979-.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Amsterdam ;Boston : Focal Press, c2012Availability: Items available for loan: Nilai University Library [Call number: 798.81526 GRI 2012] (2).

8. ActionScript 3.0 game programming university / Gary Rosenzweig.

by Rosenzweig, Gary.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Indianapolis, Ind. : Que, c2011Availability: Items available for loan: Nilai University Library [Call number: 794.81526 ROS] (1).

9. Beginning C++ through game programming / Michael Dawson.

by Dawson, Mike.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Thomson Course Technology, c2007. Availability: No items available

10. Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy.

Edition: 3rd edition.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press/Taylor & Francis, c[2014]Availability: Items available for loan: Nilai University Library [Call number: 794.81536 FUL 2014] (1).

11. Designing digital games / Derek Breen.

by Breen, Derek.

Edition: 1st edition.Material type: book Book; Format: print ; Literary form: Not fiction Availability: Items available for loan: Nilai International School [Call number: 794 BRE] (1).

12. Game development from good to great / Tony Floyd.

by Floyd, Tony.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: [Place of publication not identified] : Tony Floyd, c2017Availability: Items available for loan: Nilai University Library [Call number: 794.8 FLO 2017] (2).

13. Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, c[2018]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 BON 2018] (1).

14. Invent your own computer games with Python / by Al Sweigart.

by Sweigart, Al.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: San Francisco : No Starch Press, c[2017]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 SWE 2017] (1).