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1. Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, N.J. : Pearson Prentice Hall, c2007. Availability: Items available for loan: Nilai University Library [Call number: 794.81536 ADA] (1).

2. Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# / Jeremy Gibson Bond.

by Bond, Jeremy Gibson.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Upper Saddle River, NJ : Addison-Wesley, c[2018]Availability: Items available for loan: Nilai University Library [Call number: 794.81526 BON 2018] (1).

3. Games, design and play : a detailed approach to iterative game design / Colleen Macklin, John Sharp.

by Macklin, Colleen | Sharp, John.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston : Addison-Wesley, c2016Availability: Items available for loan: Nilai University Library [Call number: 794.81536 MAC 2016] (1).