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  <titleInfo>
    <title>Real-world Flash game development</title>
    <subTitle>how to follow best practices and keep your sanity</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Griffith, Christopher</namePart>
    <namePart type="date">1979-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">xx</placeTerm>
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    <place>
      <placeTerm type="text">Amsterdam ;Boston</placeTerm>
    </place>
    <publisher>Focal Press</publisher>
    <dateIssued>c2012</dateIssued>
    <dateIssued encoding="marc">9999</dateIssued>
    <edition>2nd ed.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">und</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xiii, 418 p. : ill. (some col.) ; 25 cm.</extent>
  </physicalDescription>
  <note type="statement of responsibility">Christopher Griffith.</note>
  <subject>
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject>
    <topic>Computer animation</topic>
  </subject>
  <classification authority="ddc">798.81526 GRI 2012</classification>
  <identifier type="isbn">9780240817682 (pbk.)</identifier>
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    <recordCreationDate encoding="marc">120911</recordCreationDate>
    <recordChangeDate encoding="iso8601">20261006004947.0</recordChangeDate>
    <recordIdentifier>18562</recordIdentifier>
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