The Complete guide to Blender graphics : computer modeling & animation / John M. Blain.
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TextPublication details: Boca Raton : Taylor & Francis, c2014.Edition: 2nd edDescription: xxi, 551 pages : color illustrations ; 24 cmISBN: - 9781482216639 (paperback)
- 006.696 BLA 2014
- TR897.7 .B573 2014
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Open Shelf Books
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Nilai University Library General stacks | 006.696 BLA 2014 (Browse shelf(Opens below)) | Available | 1000022912 |
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| 006.6869 GOR 2019 Computer graphics programming in openGL with java / | 006.6869 SMI 2012 Adobe After Effects CS6 digital classroom / | 006.696 BLA 2014 The Complete guide to Blender graphics : computer modeling & animation / | 006.696 BLA 2014 The Complete guide to Blender graphics : computer modeling & animation / | 006.696 CHU 2018 Classroom in a book : the official training workbook from Adobe / | 006.696 CHU 2020 Adobe Animate 2020 release : the official training workbook from Adobe / | 006.696 FAU 2018 Photoshop CC 2018 release : classroom in a book / |
Includes bibliographical references (page 509) and index.
"Blender is a 3D Computer Modeling and Animation program maintained by the Blender Foundation. The program is open source and can be downloaded and used, free of charge, from www.blender.org. Blender is a challenging program but it has limitless possibilities and will give you a wonderful understanding of computer animation. Due to the complexity of the subject, it is not possible to cover everything. This manual is designed for beginners to help with the very basics of computer animation using Blender. My approach has been to introducing the program through the Graphical User Interface by introduce the different features with reference to the interface and providing examples. Blender has many facets which allow the user to create and animate models and figures in scenes and finally compile feature movies. There is also the facility to interact with the models and create video games"--
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